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Topics - NMcCoy

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Blatant Bakery (and other wizard deeds) / Thread of wild ideas
« on: March 26, 2015, 12:23:06 AM »
1. limit special panels to 4 on the board at a time, so it always takes a cascade to clear/activate them (drawback: lose the satisfaction/strategy of double impact)
2. instead of or in addition to having special panels, do "charged" normal panels that do an extra effect when cleared
3. increase the value of triple+ combos?
4. highlight panels with 5 or more on the board, either normally, when low on time, or with a status
5: "blind" status that hides your cursor
6: Jumpy status, cursor moves 2 at a time
7: increase value of chain-activated attacks

LegendGear 2 / LegendGear 2 Download and Overview
« on: August 29, 2014, 04:30:28 PM »

The frost staff slows enemies and freezes water.

  • 8/31/2014, v2.b.0.2: Fixed missing localization for death by glitter spell. Fixed starglass sword breaking on a non-critical hit.
  • 8/30/2014, v2.b.0.1: Fixed a bug that caused a crash when enemies were killed.

Overview of Features
(Note: LegendGear 2.b.0.1 is an early beta version; certain world generation features are not yet implemented, and some items and features may seem to have no apparent purpose.)

Falling Stars
Falling stars are a central focus of LegendGear 2. When in the dark under an open sky at night, from time to time a star will fall out of the sky. If you collect it before it disintegrates, you'll be rewarded with a star piece, used in crafting all kinds of things. A star piece can be broken into 3 stardust, and nine of them can be assembled into a starstone. Right-clicking with a star piece in hand will infuse it with 3 of your experience levels, turning it into an infused star piece, which can likewise be crafted into infused counterparts of the above.

Sand and stardust combined and then smelted will create starglass, a form of glass that can both contain and conduct magical energy. A primary use of starglass is crafting it into a hollow starglass shell, which can then be filled with a variety of things... if you have some way to somehow put something inside a sealed glass sphere. Hmm.

Dimensional Catalyst and Abstraction Gel
Infused stardust and an ender pearl can be combined to create dimensional catalyst, a substance that can teleport objects short distances. It is an essential tool when working with starglass shells, as it is the only way to put things inside them. Please do use caution when handling it, however.
Infused stardust and a slime ball make another important tool, abstraction gel, which can extract and reify a concept from another material, solidifying it into a nucleus. Nuclei are used to create a variety of potent magical objects.
Recipes: Catalyst and Gel
Recipes: Nuclei
Recipes: Shells and Orbs

Iron and infused stardust can be fused to create starsteel, a magically energized metal. Normally, dimensional catalyst is used to embed the dust directly into the iron, though if you have a way to create iron dust, the dusts can be mixed and smelted. Currently its only use is to craft the magic boomerang, but other applications are certainly on the horizon...

Magic Staves
The staff is a new kind of weapon, used to cast an offensive spell in a medium-range area of effect. Charge it up by holding right click, and then release to cast the spell. Different staves provide different additional effects - the frost staff freezes water and slows enemies, while the ember staff melts ice and ignites foes. Use caution - you can hit yourself with your own spell if your targeted area includes you. Also, wearing armor will increase the time it takes to cast your spell, depending on how heavily armored you are.
(and similarly with other orbs)

Emerald Shards and Hearts
Adventuring is lucrative! Enemies can drop emerald shards when slain, which can be combined into emerald pieces by right-clicking or crafting 8 of them. Emerald pieces can similarly be converted to emeralds - it takes 8 pieces (or 64 shards) to make one full emerald. Enemies might also drop hearts, which heal you instantly when collected. Emerald shards and hearts can also occasionally be found by breaking tall grass, though there are limits to the effectiveness of this approach.

Support LegendGear!

If you like this mod and want to support its continued growth and development, you can provide a donation via PayPal or purchase my latest game, Dragondot 2. All suggestions and requests provided by supporters will be seriously considered and personally responded to, plus you can have your name immortalized in the LegendGear Patron Hall of Fame, right here.
LegendGear Patron Hall of Fame!
None yet - you could be the first!
(If you donate or buy my game, please let me know your email address (for confirmation purposes only), how you want to be credited, whether you want your donation amount posted, and if you would like a web link and/or short message added to your Hall of Fame entry.)

Dragondot 2 / Now available! (Mac and Linux builds coming soon!)
« on: July 15, 2014, 10:08:44 PM »

Announcements / Dragondot 2 Trailer
« on: July 02, 2014, 12:06:15 AM »

[unnamed stargame] / Moderately Cryptic Daily Devlog
« on: January 16, 2014, 01:55:43 AM »
1/15/2014: Got finalized concept sketch for Lynet from artist. Reworked hard-ground-repel code to make it work with local down in rails mode.
To consider: firm floor and ceiling for free mode space levels. Consolidate autopilot constraints in a separate script, or at least a separate function in the motor script? Clamp maximum squish of firm walls.
Implied next tasks: Make tunnel know/communicate whether the floor is hard. Autopilot hints for firm walls.  Implement free mode boundaries. Pay artist. Stop procrastinating on level design.

Announcements / Where'd the old site go?
« on: January 15, 2014, 04:45:02 PM »
It's still around. You can get to it here. It was kind of old and decrepit, so I wanted to get a fresh start, and encourage more interaction with people interested in my stuff - and this forum is the result of that. Mostly I'll be focusing on my new (currently untitled) project, at least in the immediate term. I'll have more info on it before too long, but for now you get daily screenshots, Sakurai-style. *s*

[unnamed stargame] / Screenshot of the Day
« on: January 14, 2014, 10:11:52 PM »

Let's do this.

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